Christopher G Leather

Leatherwerks

1814 Alta Vista Avenue

Munster IN 46321

 

t | 312-498-8735

e | leatherwerks@gmail.com

 

education/

University of Illinois at Chicago [MFA ’06]

University of Tennessee [BFA ’96, BFA ’97]

 

teaching experience/

DePaul University

Loyola University, Chicago

University of Illinois at Chicago

International Academy of Design and Technology

 

design courses taught/

History of Design

Type Design & Typography

Advanced Typography

2-Dimensional Design

Graduate Studies in Graphic Design

Graphic Design I / II / III

Color Theory for Design

Design Symposium

Editorial Design & Magazine Publishing

Layout for Electronic Media

Digital Prepress

 

professional experience/

PSD Graphic Arts, The University of Chicago

The Flux Group

UR Chicago Magazine

MetroPulse Magazine

 

independent projects/

RegionRambler.com

HØLAS

Because We Are Fearless Men

Slab Magazine

80 Proof Press, Inc.

No Love Lost

State Champs

Puppy Love Records

 

clients/

C E R E S

Kadanoff Center for Theoretical Physics

NASA Astrobiological Center for Planetary Atmosphere

Center for Robust Decision-Making on Climate and Energy Policy

Chicago Center for Contemporary Theory

Darwin Chicago 2009

Dr. Torie’s Dental Shoppe

Curtis Engineering

BBDO

BP  

Leo Burnett

The Oprah Winfrey Show

Busch Gardens

National Geographic Channel

Abbott Labs

Buzz Shop Coffeehouse

 

publishing clients/

Pistil Magazine

NewCity Magazine

CMJ Magazine

 

music clients/

Brian Wilson

The Figbeats

Walking Bicycles

Highwheel Records

The Spiveys

Joe Armstrong

Daniel Roughan

Southern Records

Béton Brut 

The Satellite Pumps

 

art gallery + curatorial experience/

A-1 Alternative Artspace

Ewing Gallery of Art and Architecture

Life is not orderly.

Life is chaos.

Order is facade.

Perhaps design is not about imposing order on chaos but rather about learning to—and educating others to—navigate the disorder and live with chaos.

We should seek to blur or dissolve the lines between design education and design practice in every way possible. Practicality must be one with theory. It’s possible that the unindoctrinated student understands the problems we seek to solve better than the experienced professional—so often constrained by the limitations of what is known, or worse, what is accepted.

Design is about communication.

Communication is not about order.

Communication is about trust.

It has been said that to facilitate communication, design should inform and delight. Is it possible that we are more informed and more delighted by the journey—and all of its obstacles—than we are by the final destination?

So then design shouldn’t be the result of solving a problem, but rather the process of observing, analyzing, and living with the problem while sharing the knowledge of this experience with the world around us.

Design must be a dialogue, not a statement.

This dialogue is filtered through technology. Design has always been confronted by innovation. And design has always adapted. Buzzwords like interactivity are presented as new agendas, but interactivity is not new. Books are interactive. All design should be interactive. The question now is not how to design for interaction, but how can technology better facilitate interaction? 

Technology will always be in constant evolution. Design must too be in constant evolution. Technology will always filter communication. Filters can be seen as limitations, but limitations feed creativity. Creativity leads to expression and expression tells a story. The story must always be greater than the technology.

Design is not a statement.

Design is a dialogue.

And it will continue to evolve.